

ส่วนของโค๊ด ผมก็อบปี้มาให้หมดเลยนะครับ ก็ทำการ Add Content 2 ตัวนะครับ Texture2D คือ textbox และ SpriteFont คือ Arial นะครับ
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace Keyboard1
{
///
/// This is the main type for your game
///
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics; SpriteBatch spriteBatch;
KeyboardState oldKeyboardState,currentKeyboardState; //Keyboard
Color backColor = Color.CornflowerBlue;
String textString;
SpriteFont spriteFont;
Vector2 posFont=new Vector2(-50,-50);
Vector2 postextbox1 = new Vector2(-50, -50);
Texture2D textbox1;
public Game1()
{
graphics = new GraphicsDeviceManager(this);Content.RootDirectory = "Content";
}
///
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
///
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();this.IsMouseVisible=true;
}
///
/// LoadContent will be called once per game and is the place to load
/// all of your content.
///
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
spriteFont = Content.Load<SpriteFont>("Arial");textbox1 = Content.Load<
Texture2D>(@".\textbox1");
// TODO: use this.Content to load your game content here
}
///
/// UnloadContent will be called once per game and is the place to unload
/// all content.
///
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
///
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
///
///
Provides a snapshot of timing values.
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit();
// TODO: Add your update logic here
UpdateInput();
base.Update(gameTime);
}
private void UpdateInput()
{
oldKeyboardState = currentKeyboardState;
currentKeyboardState = Keyboard.GetState();Keys[] pressedKeys;
pressedKeys = currentKeyboardState.GetPressedKeys();
foreach (Keys key in pressedKeys)
{
if (oldKeyboardState.IsKeyUp(key))
{
if (key == Keys.Back) // overflows
textString = textString.Remove(textString.Length - 1, 1);
else
if (key == Keys.Space) textString = textString.Insert(textString.Length, " ");
else
if (key == Keys.Enter)
{
posFont = new Vector2(20, 20);postextbox1 = new Vector2(9, 9);
}
else
textString += key.ToString();
}
}
}
///
/// This is called when the game should draw itself.
///
///
Provides a snapshot of timing values.
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(backColor);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(textbox1, postextbox1, Color.White);spriteBatch.DrawString(spriteFont, "Message:" + textString, posFont, Color.Black);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
ลองดูนะครับ แค่เป็นแนวทางยังไม่สมบูรณ์ทั้งหมด - -"
edit @ 19 Mar 2009 09:54:25 by kokinoxp
edit @ 19 Mar 2009 09:54:53 by kokinoxp